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Microsoft, BGCA Recognize Digital Art Festival Winners
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MEDIA CONTACTS:
Boys &
Girls Clubs of America and Microsoft Honor
National Club Tech Digital Arts Festivals Winners
Summer trip prepares youth for the “real world”
Atlanta – July 24, 2009 – While there
is no question that today’s generation is incredibly savvy when it comes
to technology, many question how well-prepared they are for the 21st
century workplace. Yet today, Boys & Girls Clubs of America’s National
Club Tech Digital Arts Festivals, featuring some of the youngest and
brightest tech talents, delivered a resounding, positive answer.
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Microsoft and Boys &
Girls Clubs of America awarded the 25 National Club Tech
Digital Arts Festivals winners with an expenses-paid trip to
Atlanta for behind-the-scenes look at careers in art and
technology. Joining Club members is
Pamela Passman (in blue), corporate vice president and
deputy general counsel for Microsoft’s Global Corporate
Affairs division.
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Boys & Girls Clubs members from across
the world journeyed to Atlanta as reward for being named national
winners of the annual contest. The trip was filled with hands-on
experiences in the art and technology worlds. The 25 youth members took
part in interactive workshops at the Art Institute of Atlanta and the
global public relations firm, Manning Selvage & Lee. Participants also
visited CNN, World of Coke and the Georgia Aquarium for
behind-the-scenes view of what it takes to keep the tourist destinations
going.
“While many of today’s youth utilize technology, we have the opportunity
to give our members access to training in a unique way that builds not
only their skills but their confidence,” said Roxanne Spillett,
president and CEO, Boys & Girls Clubs of America (BGCA). “Through the
Club Tech Digital Arts Festivals we’re not only giving them the
technology tools they need, but we’re also showing them first-hand how
they can leverage the skills they’ve gained to be great at whatever they
choose to pursue.”
Throughout the year, Boys & Girls Clubs members competed locally with
hopes of progressing to the regional competition and finally the
national level. Participants were encouraged to combine creativity with
technology know-how to create a digital masterpiece in one of five
categories – photo illustration, music production, filmmaking, graphic
design and Web site development. Youth, ranging in age 10 to 18,
submitted nearly 1,300 pieces of original digital artwork, incorporating
the theme “Nature of Design.”
The digital arts competition is only one component of Club Tech, a
partnership between Microsoft and BGCA that aims to equip America’s
youth with the skills needed to succeed in school and the workplace. The
initiative successfully integrates software training, digital curriculum
and hands-on experiences to level the “virtual playing field” for all
youth.
"Our young people are central to our future economic success,” commented
Pamela Passman, corporate vice president of Microsoft Global Corporate
Affairs. “It is one of the reasons we are incredibly proud of our ten
plus year partnership with Boys & Girls Clubs of America. The Clubs
provide young people with a supportive environment that fosters learning
and growth, and readies them for the jobs of tomorrow. Initiatives like
Club Tech and the Digital Arts Festivals offer a fantastic opportunity
to showcase creativity using technology, promote digital literacy and
expand skills that will not only benefit the participants but our entire
society. I want to personally congratulate all of the winners. The
quality and ingenuity of the winning projects is incredible.”
According to a recent study by the University of Washington’s Center for
Information & Society, the technology access kids get outside of school
is an important complement to the learning that happens in the
classrooms. Researchers found that through Club Tech, Boys & Girls Club
members not only learned the fundamentals of computers, but they also
learned how to harness technology in a way that made them more literate
in current affairs and other topics that spill over from school and from
home.
“The Club Tech Digital Arts Festival goes beyond just providing access
to computers. This experience affords all youth the opportunity to
become productive citizens in a global economy that’s driven by
technology,” added Spillett. “We are extremely proud of our winners as
they are living proof that we’re having a positive impact on the lives
of our children.”
The following Boys & Girls Club members were recognized as national
winners:
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Boys & Girls Club of Albany,
Ore.
TheReef.com by Rylan H., Web Design
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Boys & Girls Club of Huntington
Valley, Calif.
A Better Place by Annie A., Screenplay Writing
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Boys & Girls Club of Pleasants
County, W.V.
Pieces of Nature by Javier Z., Photo Illustration
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Boys & Girls Club of Rockford,
Ill.
Nature's Fantasy by Caitlyn C., Photo Illustration
People V.S. The Earth by Breanna W., Brendan E., Kailie W.,
Marlin D. and Michael L., Movie Making
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Boys & Girls Club of the Smoky
Mountains, Seymour, Tenn.
Bird Song by Alexis T., Music Making
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Boys & Girls Clubs of Bellevue,
Wash.
Scenery, Ivaylo D., Graphic Design
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Boys & Girls Clubs of Broward
County, Ft. Lauderdale, Fla.
Construction by Desi M. Screenplay Writing
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Boys & Girls Clubs of King
County, Seattle, Wash.
J's Grand Canyon by Jess J., Web Design
Tree in the Meadow by Naima Y., Graphic Design
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Boys & Girls Clubs of Metro
Atlanta, Ga.
Outside by Stephen H., Music Making
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Boys & Girls Clubs of Metro
Denver, Colo.
Northern Lights by Raymond P., Web Design
Sunny Day by Isaiah G., Graphic Design
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Camp Zama Youth Center, Japan
Dancing Dandelions by Benjamin S., Photo Illustration
The Beauty of Nature by Amanda C., Ariel H., Christian C., Jennie
R., and Maia W., Movie Making
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Fort Bliss Youthplex, Texas
Whale Song by Jared G., Music Making
For more information about the above
winners or to view their artwork, please visit
www.bgca.org/digitalart.
About Club Tech
Club Tech was created by Boys & Girls Clubs of America and Microsoft in
2000 to technology enable Clubs worldwide, transforming Clubs from “swim
& gym” to “point and click” destinations. With additional support from
the Todd Wagner Foundation and Best Buy Children’s Foundation, BGCA
provides technology program access to some 4.5 million youth served
through Club membership and community outreach at more than 4,300 Clubs.
By leveling the “virtual playing field,” kids of all ages and
circumstances now have access to the same resources and skills to help
them discover their world, expand creativity, perform better in school,
and eventually take their technology know-how into the workplace.
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